Mobile App UI / UX Design & Prototype

Categories
UI design UX design Mobile app development Software development
Skills
software design user interface testing mobile application development design tool user interface prototyping user experience (ux) design user interface (ui) design usability testing user experience (ux) figma (design software)
Project scope

What is the main goal for this project?

Our company would like to explore designing a prototype for a native mobile application version of our current web based product. We currently have a lot of traffic to our product via the web and we would like to start to attempt to capture some of that user activity via a mobile application.

Tasks may include:

  • Conducting background research on our existing web application for the product.
  • Identifying key areas of our current product and how they might translate to a mobile application.
  • Learning and using various software design tools. We strongly recommend students learn how to use Figma as this is the latest and greatest tool currently available.
  • Creation of a screen by screen UX / UI prototype of a native mobile application which can be used on both iOS and Android
  • Conducting UX / UI testing with real potential users potentially involving paper prototypes or other software tools to support this

What tasks will learners need to complete to achieve the project goal?

By the end of the project, students should complete the following list of activities:

  • Familiarize themselves with our existing product
  • Familiarize themselves with a design tool of their choosing and understand how it work. We strongly recommend Figma.
  • Design and build inside of the design tool all the needed screens for a mobile application prototype of our product
  • Present the final design screens to us with the context of all their choices they made, problems they encountered, and next steps they recommend.

Bonus steps would include:

  • Conducting any sort of user testing on the prototypes to ensure ease of use and to collect user feedback.

Final deliverables should include

  • The design screens and all assets in a shareable format
  • A presentation as stated above of the final designs

How will you support learners in completing the project?

Students will connect directly with us for mentorship throughout the project. We will be able to provide answers to questions such as:

  • Current product understanding
  • Industry standard design tools and applications
  • Any sort of branding or styling advice
  • Input on choices, problems or anything else the students might encounter